Making plans to build an elaborate trap for the undead, the party decides to return to their fort to get supplies.
They return to Fort Southwind to find a parade in progress. It turns out to be because of the death of a worg, slain by Kesten Garess and the soldiers, which is believed by the folk to have been responsible for the massacre at the goldmine.
Plans are made to head out with supplies and the following NPCs:
Diggers and 3 guards to watch the diggers
That day heading SE they encounter a solitary lad, out hunting squirrels with a sling.
At the hex without porgs, they encounter no bird in the tree.
At the crossing they encounter a prospector trying to cross named Edella. They are given writ to stay at Fort Southwind and be paid by the Temple until the party gets around to hiring them.
A climatic battle ensues with the undead creature, when it is put to death with its own ranseur. Much swimming is involved.
They return to Fort Southwind and celebrate. The ranseur is promptly sold for much money.
Elric returns from Varnhold, via Nivatka’s crossing. He brings with him a score of workers, including miners, laborers and a mason.
Svetlanna is put in charge of monitoring Edella who is put in charge of a group of miners (16) and soldiers (3) to make the gold mine happen. Svetlanna allocates 20000sp from the treasury to do so, largely without discussing this after it is made clear the party would like to be hands off on this.
Jhod returns to the Stag Temple, and Loretta is hanging around after not werewolfing. Go her.
The party sets out intent on examining the watchtower of Dis. They bring the usual 20 days rations, and the following NPCs:
Loretta is hired on for a split of the treasure, with less than clear meaning as to what that is, but is inclined to trust in the party, who had helped her so thoroughly.
The party is contacted by a voice which calls itself Imeckus Stroon and identifies Alaric the Red as his student. He asks why he was contacted.
A brief banter ensues and then comes to an end.
More empty grasslands near for serenko are explored.
More empty granslands near fort serenko are explored
The party moves to near the river where the Knights of Dis have built a watchtower and a series of ramps, and they observe this from a distance