The area around the Watchtower is explored and a brief encounter with a rival adventueress is noted. The rival uses a little magic to be heard from across the river.
The enterprise reports its first profit. 100 sp added to treasury. Woo! (They won’t hear about this until they return to Fort Southwind, but hey. It’s noted. )
They head SW with the river. Another one of those giant centipedes is discovered, and dispatched. Poison pods are extracted by Natalie who comments on how nice it is to have the river nearby for after.
The party encouters a large camp, or a large force, out in numbers. They are building a scaffold. The execution is put a stop to through some subterfuge, and the “spy” is revealed to be Lyriina Varn, the daughter of Lord Maeger Varn, Baron of Varnhold.
Sir Reginald is the leader of the large company, and is invited to guest at Fort Southwind.
The party returns to Fort Southwind, all the while enduring Sir Reginald’s company.
Elric produces the letter of invite from Cephal Lorentus inviting the party to Varnhold.
Sventlanna produces a messenger, the “pathfinder” Evelette, a 60 year old woman, who tells them about the disease raveging Hollow, and brings a message from Lady Cirthana, priestess of Iomedae, asking their help.
Elric is sent back to Varnhold to acknowledge the letter and send a return letter indicating that the party is kinda dealing with something but will return and accept when they can.
The party sets out heading for Hollow, travelling with pack horses and no riding horses, but bringing 40 days rations.
Evellete informs them it will take about 10 days.
They bring the following NPCs:
They head SW into the Narlmarches.
Peasants are encountered, heading along the trails.
The continue on the path to the ford
They turn W to the Stag Temple and find it still occupied as before.
They seek advice from Jhod who tells them it’s a fungus and they need
Pickled Rat’s tail (the root)
The go to seek out Oleg & Svetlana for advice.
Back to the ford. That night a strange glow is encountered, and much terror ensues. They escape mostly uninjured.
Return to Oleg’s
They ask Oleg about the strange light. He doesn’t know anything.
They restock while there.
Out to go see Bokken and ask about the ingrediants.
Bokken proves disgusting if helpful, and mentions that the roots could be found with Old Beldame, on the west bank of the Tuskwater, and Ironbloom mushrooms at “Droskar’s Crucible” an old dwarven monestary somewhere “Deep in the narlmarches”
They buy antiplauge, 14 doses, and a little greese.
Continuing out, they head SW
They head to the goldmine
Turning W they head to the crossing, running into Eric the Sly, with his little cart. He’s smuggling Tatzlwyrm parts again. He’s taxed/robbed, again.
They continue on the the Stag Temple. Nyx brings him the last skin of water from the fountain. He stashes it deeply in the temple.
They encounter the frog on a frog again, and after a brief conversation find out there’s a “big house” to the south. Somewhere.
They head to Tatlzwyrm crossing
Crossing that they head W into the forest. The unicorn’s body is found, and time is taken to build a pyre for it.
The area is explored.
They head SE following Evellete’s directions. A centipede is found, and murdered. It had it coming. Burn it and kill it. Lyriisa almost dies.
They find a giant tree with an overly dramatic dryad Tyrissa, who asks them to kill a dark tree. Nyx is charmed into agreeing. In any case, the party is led to Hollow.